The following bugs are known but have not yet been fixed:

- sometimes when running and jumping, you will instantly stop running when you land
- it's possible to "stick" to some walls, especially in parts of level 2-2
- some power-ups are obtained automatically when you hit their blocks
- Baby Sea Dragon's collision detection is visibly bugged: this is because the bounding box is the size of his width/height, and his unique shape makes him fill not all of the space.  There's no easy solution without programming per-pixel collision detection.
- gamepad support is very buggy, so don't try playing the game with a gamepad at this time
- the level 3-2 title screen demo gives itself a game over.. heh!
